Reading the Grid
Every tile you reveal displays a number. That number tells you exactly how many mines sit in the eight surrounding tiles. A '1' means one adjacent mine; a '3' means three. The board itself is the only source of information, so progress depends on cross-referencing these numbers across the grid. Random board generation means no two layouts repeat, so you cannot memorize patterns—you must read each configuration from scratch.
Flagging and Risk
Flags let you mark tiles you believe contain mines, preventing accidental clicks. The game ends immediately if you click a mined tile, so flagging is not optional decoration—it is your safety net. The real decision is when to trust a deduction enough to flag it. Early in a board, you often work from a single low number; later, overlapping clues let you eliminate candidates with confidence. Rushing a flag on a guess usually backfires.
Difficulty and Board Size
Difficulty levels adjust both grid size and mine count. Smaller boards with fewer mines are ideal for learning how numbers constrain each other. Larger boards increase the number of interacting clues, which demands longer chains of reasoning. Moving up a level is not just more tiles—it is more simultaneous constraints to track. The game is designed for short sessions or extended play, depending on the board you choose.
Controls and Interface
Mouse or touch controls handle both revealing and flagging. The interface is clean and distraction-free, with a responsive layout that works on desktop and mobile browsers. Some modes may include undo and hint options for assistance. The absence of clutter keeps attention on the grid, which matters when a single misclick can end a game.
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